For The King 2 Into The Wild Guide for Angler and Beekeeper
Learn what For The King 2 Into The Wild adds, including Angler, Beekeeper, weapons, pet, mercenary, trait, and cosmetics.
- Last checked
- 2026-07-12
- Last updated
- 2026-07-12
- Editor
- For The King II Wiki Team
- Source check
- Official pages, platform notes, and validated player guide sources
- Applies to
- Post Into The Wild and Dungeon Crawl update, 2026
Independent fan-made wiki. Not affiliated with IronOak Games, Curve Games, or For The King II.
Quick Guide
- Step 1Check whether advice depends on paid or later character-pack content.
- Step 2Rebuild party assumptions when new classes or traits enter the roster.
- Step 3Use official store and publisher pages for DLC timing and contents.

Table of Contents
What Into The Wild Adds
For The King 2 Into The Wild is a paid character pack released alongside the free Dungeon Crawl update. It focuses on party variety, adding two playable characters and a set of supporting unlocks that give returning players new reasons to test builds.
The pack includes:
| Addition | Why it matters |
|---|---|
| Angler | A new playable character with a distinct theme and weapon options |
| Beekeeper | A new playable character built around a different party role fantasy |
| Weapon sets | More loadout variety for fresh runs |
| Pet and mercenary | Extra support options for party planning |
| Trait and cosmetics | More build and customization choices |
Should You Start With It?
New players do not need Into The Wild to learn For The King 2. The base game already has enough systems to understand first: timeline pressure, positioning, focus use, healing, and party economy. The DLC is more valuable after you know what your usual party lacks.
Party Planning
Treat Angler and Beekeeper as new party tools, not automatic upgrades. Test how their weapons and traits fit with your existing front line, support slot, and damage coverage. If a new class leaves the party short on healing or durability, adjust the rest of the team before raising difficulty.
Dungeon Crawl Use
Into The Wild pairs naturally with Dungeon Crawl because replayable runs give you more chances to test new class ideas. Use normal runs to learn the characters, then bring the better setup into harder Gauntlet or campaign attempts.
Best Use Case
Use Into The Wild when you want to refresh Dungeon Crawl, test a new support or damage role, or add more variety to co-op runs. If your group likes experimenting with party identity, the character pack is more useful than it is for a single campaign clear.